Descripción del proyecto
Nuevas pulseras para mantener a los jugadores en forma
La obesidad y el sedentarismo están directamente relacionados. Mantenerse en forma requiere al menos treinta minutos de actividad física moderada cada día, combinada con una nutrición saludable. Una manera de mejorar la condición física de las personas es aumentar su sensibilización sobre la cantidad de ejercicio que necesitan y el que realmente hacen. El proyecto Atomic Bands, financiado con fondos europeos, se basa en la popularidad de los videojuegos para promover el buen estado físico. Los investigadores desarrollaron las Atomic Bands para videojuegos inteligentes de movimiento corporal con Bluetooth. Se trata de unas pulseras que se llevan en las muñecas o los tobillos y permiten al usuario jugar en cualquier lugar sin tener que estar dentro del alcance de una cámara. De esta forma, los jugadores pueden moverse por donde quieran y seguir jugando.
Objetivo
Exercise is a fundamental aspect of maintaining a healthy lifestyle however most people don’t enjoy exercise because it is
either too time consuming or not intellectually stimulating. 97% of people believe in the need for physical fitness, however
less than 5% of adults participate in the recommended minimum 30 minutes of exercise each day, while 75% of kids get less
than 1 hour of exercise per day. Obesity of the general population expected to reach 9.1% of the population in 2020 equating
to approximately 750 million people. With an increasing number of available game types and methods of gameplay, over 700
million people worldwide play video games. Mainstream gaming systems have an additional motion tracking hardware that
can be purchased in conjunction to expensive consoles. These devices however, only monitor and project physical
movement as opposed to teaching and correcting movement.
The Funky Bots Atomic Bands offer a cheap alternative to the mainstream gaming consoles and provide access to a large
fitness/gaming library at no added cost. The device comes equipped with a heart rate monitor, calorie counter, and state of
the art motion algorithms for tracking, logging, coaching, and analysis of physical performance. Funky Bots is initially
targeting users whom are prone to martial arts and dancing, however as the product gains market traction, the diversity of
augmented reality games will attract users of all sports and fitness levels.
During the phase 1 feasibility assessment, Funky Bots will perform an in depth market analysis, establish a go-to-market
strategy, and run a small scale user-experience test. Further development plan and industrialisation strategy will also be
established.
Ámbito científico
- medical and health sciencesclinical medicinepsychiatry
- natural sciencescomputer and information sciencesartificial intelligencecomputer visionmotion analysis
- medical and health scienceshealth sciencesnutritionobesity
- natural sciencescomputer and information sciencessoftwaresoftware applicationssimulation software
- natural sciencescomputer and information sciencessoftwaresoftware applicationsvideo games
Programa(s)
Convocatoria de propuestas
Consulte otros proyectos de esta convocatoriaConvocatoria de subcontratación
H2020-SMEInst-2018-2020-1
Régimen de financiación
SME-1 - SME instrument phase 1Coordinador
E9 5EN LONDON
Reino Unido
Organización definida por ella misma como pequeña y mediana empresa (pyme) en el momento de la firma del acuerdo de subvención.