Descrizione del progetto
I colpevoli di violenza domestica diventano le vittime «virtuali»
La violenza contro le donne è una pandemia globale che ha colpito o colpirà una donna su tre nel corso della vita, la cui forma più prevalente è la violenza inflitta dal partner. Sebbene costituisca una violazione dei diritti umani fondamentali, spesso la violenza domestica non viene segnalata e i colpevoli non vengono scoperti. La ricerca svolta sui colpevoli dimostra che non sono solitamente in grado di riconoscere la paura sul volto di una donna. Il progetto VRespect.Me finanziato dall’UE, utilizzerà il metodo della realtà virtuale immersiva per alterare i processi socio-percettivi che motivano i comportamenti aggressivi degli uomini colpevoli dell’abuso. Il progetto sarà condotto in Catalogna, dove i colpevoli vestiranno virtualmente i panni di una donna vittima di abuso. L’obiettivo consiste nell’aiutare questi uomini a sviluppare empatia e porre fine al ciclo di abusi.
Obiettivo
Domestic violence (DV) is a silent, prevalent, serious and preventable human rights abuse. Globally, 38% of all murders of women are committed by a male intimate partner. 30% of women have experienced intimate partner violence in their lifetime, with 8% of women over the age of 15 reporting that they have suffered DV in the previous year.
Our Solution
VRespect.Me is an immersive Virtual Reality experience that puts the DV offender in the place of the victim. The work is based on the very latest scientific research in cognitive neuroscience that has found that immersive Virtual Reality experiences can modify the socioperceptual processes that underlie the aggressive behaviours exhibited by perpetrators of DV. Research shows that abusive men typically have an inability to recognize fear in a woman’s face. But in our study, using the VRespect.Me male domestic-violence offenders who embodied the verbally abused woman got significantly better at recognizing a woman’s fear. Essentially, they become more empathic. And a lack of empathy is one of the primary causes of domestic violence.
VRespect.Me is currently being used to rehabilitate domestic violence offenders in Catalonia.
In phase 1 we will:
- Demonstrate the prototype to stakeholders across Europe and beyond.
- Build a road map to bring the VRespect.Me to the market
- Map the stakeholder environment Understand the different purchasing mechanisms in the field of rehabilitation of domestic violence offenders in different European markets
- Identify the key target markets, develop a commercial strategy and update the business plan
The Market: European governments spend an estimated 72 billion euros on the impact of domestic violence, with the overall cost to society an estimated 256 billion euros. VR is a booming industry, with the VR healthcare market estimated to reach 4billion euros by 2025. With VRespect.Me as our first product, we aim to position Virtual Bodyworks at the forefront of this fast-growing sector.
Campo scientifico
Not validated
Not validated
- natural sciencesbiological sciencesneurobiologycognitive neuroscience
- medical and health sciencesclinical medicinephysiotherapy
- medical and health sciencesbasic medicineneurologystroke
- natural sciencescomputer and information sciencessoftwaresoftware applicationsvirtual reality
- social scienceslawhuman rights
Programma(i)
Argomento(i)
Invito a presentare proposte
Vedi altri progetti per questo bandoBando secondario
H2020-SMEInst-2018-2020-1
Meccanismo di finanziamento
SME-1 - SME instrument phase 1Coordinatore
08015 Barcelona
Spagna
L’organizzazione si è definita una PMI (piccola e media impresa) al momento della firma dell’accordo di sovvenzione.