Description du projet
Quand les auteurs de violences domestiques jouent le rôle de victimes «virtuelles»
La violence contre les femmes est une pandémie mondiale qui concerne, ou concernera, une femme sur trois au cours de sa vie. La violence exercée contre les femmes par leur partenaire intime est la plus répandue. Même si la violence domestique constitue une violation des droits humains fondamentaux, elle reste peu signalée, ainsi que ses perpétrateurs. Les recherches menées sur ce type d’agresseurs montrent qu’ils sont généralement incapables de reconnaître la peur sur le visage d’une femme. Le projet VRespect.Me financé par l’UE, utilisera une méthode de réalité virtuelle immersive pour modifier les processus socio-perceptifs qui motivent les comportements agressifs des hommes violents. Le projet sera déployé en Catalogne, et fera jouer virtuellement à des hommes violents le rôle d’une femme victime de violence. L’objectif est d’aider ces hommes à développer de l’empathie et de mettre fin au cycle de la maltraitance.
Objectif
Domestic violence (DV) is a silent, prevalent, serious and preventable human rights abuse. Globally, 38% of all murders of women are committed by a male intimate partner. 30% of women have experienced intimate partner violence in their lifetime, with 8% of women over the age of 15 reporting that they have suffered DV in the previous year.
Our Solution
VRespect.Me is an immersive Virtual Reality experience that puts the DV offender in the place of the victim. The work is based on the very latest scientific research in cognitive neuroscience that has found that immersive Virtual Reality experiences can modify the socioperceptual processes that underlie the aggressive behaviours exhibited by perpetrators of DV. Research shows that abusive men typically have an inability to recognize fear in a woman’s face. But in our study, using the VRespect.Me male domestic-violence offenders who embodied the verbally abused woman got significantly better at recognizing a woman’s fear. Essentially, they become more empathic. And a lack of empathy is one of the primary causes of domestic violence.
VRespect.Me is currently being used to rehabilitate domestic violence offenders in Catalonia.
In phase 1 we will:
- Demonstrate the prototype to stakeholders across Europe and beyond.
- Build a road map to bring the VRespect.Me to the market
- Map the stakeholder environment Understand the different purchasing mechanisms in the field of rehabilitation of domestic violence offenders in different European markets
- Identify the key target markets, develop a commercial strategy and update the business plan
The Market: European governments spend an estimated 72 billion euros on the impact of domestic violence, with the overall cost to society an estimated 256 billion euros. VR is a booming industry, with the VR healthcare market estimated to reach 4billion euros by 2025. With VRespect.Me as our first product, we aim to position Virtual Bodyworks at the forefront of this fast-growing sector.
Champ scientifique
Not validated
Not validated
- natural sciencesbiological sciencesneurobiologycognitive neuroscience
- medical and health sciencesclinical medicinephysiotherapy
- medical and health sciencesbasic medicineneurologystroke
- natural sciencescomputer and information sciencessoftwaresoftware applicationsvirtual reality
- social scienceslawhuman rights
Programme(s)
Régime de financement
SME-1 - SME instrument phase 1Coordinateur
08015 Barcelona
Espagne
L’entreprise s’est définie comme une PME (petite et moyenne entreprise) au moment de la signature de la convention de subvention.