Descrizione del progetto
Analisi e integrazione di contenuti multimediali innovativi per le industrie creative
Nel mondo dell’architettura, della creazione di videogiochi e del design, i professionisti si trovano spesso ad affrontare la difficile sfida di trovare idee e ispirazioni innovative. La mancanza di metodi efficienti per sfruttare grandi quantità di contenuti visivi e testuali online rappresenta un ostacolo per il processo creativo. In risposta a questo problema, il progetto V4Design, finanziato dall’UE, svilupperà una piattaforma per fornire a designer esperti e non gli strumenti necessari a semplificare e migliorare la propria fase creativa. Il progetto riutilizzerà e riproporrà svariati contenuti visivi e testuali online, determinando una grande svolta nell’industria del design. In particolare, V4Design acquisirà e analizzerà in modo intelligente dati provenienti da varie fonti, tra cui film, documentari, dipinti, immagini e documenti testuali, sviluppando inoltre uno strumento completo per la raccolta, l’analisi e il recupero di tali dati.
Obiettivo
V4Design will develop a platform that provides architects, video game creators and designers of any expertise with innovative tools necessary to enhance and simplify the creative phase of the designing process. The main idea behind V4Design is to reuse (i) visual: movies, documentaries paintings and images from other artwork and (ii) textual content: from textual documentations in films, critics, catalogues, museum guides, and re-purpose it in order in a way that will be useful for architecture and video game designers.
To this end, V4Design will develop a data collection and retrieval tool that will gather data from content providers and crawl on-line art libraries, in order to extract 3D and VR representations from objects, buildings and cityscape environments. Additionally, V4Design will introduce innovative design tools to architects, designers and video game creators that will leverage visual and textual ICT technologies: (i) extract a specific historic era’s artistic or aesthetic style, localize buildings and art-objects in visual data, (ii) generate personalized summaries of the retrieved commentaries, reviews, critics, etc. on the visual content, and (iii) enhance all the above with semantic knowledge, smart indexing and retrieval capability.
By this way, the creative phase of the design process will be greatly enhanced. Past aesthetic trends and SoA design knowledge would be easily reused, fully leveraging the skills, competencies and talent of designers and allowing them to explore and create new realms. A very rich source of inspiration will be also provided by textual summaries derived from the reflections on the analyzed artwork tuned to designers’ interests and profiles.
Campo scientifico
Parole chiave
Programma(i)
Meccanismo di finanziamento
RIA - Research and Innovation actionCoordinatore
57001 Thermi Thessaloniki
Grecia