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Infrastructure and integrated tools for personalized learning of reading skill

Deliverables

Publications

LEARNING TO TAKE THE NEXT STEP: KNOWLEDGE ACQUISITION OF ORTHOGRAPHIC PATTERNS IN SERIOUS GAMES WITH IMMEDIATE FEEDBACK

Author(s): K. Berkling, H. Kermes
Published in: EDULEARN20, 2020
Publisher: iated

Personalised learning-based technology: The case of iRead and the Greek pilot (Τεχνολογία βασισμένη στην προσωποποιημένη μάθηση: η περίπτωση του έργου iRead και της ελληνικής πιλοτικής εφαρμογής)

Author(s): Margariti E., Economou T., Kotsanis Y.
Published in: "12th Panhellenic and International Conference ""ICT in Education"" (12ο Πανελλήνιο και Διεθνές Συνέδριο «Οι ΤΠΕ στην Εκπαίδευση»)", 2021
Publisher: Greek Science Association of ICT in Education (Ελληνική Επιστημονική Ένωση Τεχνολογιών Πληροφορίας και Επικοινωνιών στην Εκπαίδευση

Elaborative Feedback in L2 Reading Games

Author(s): Pattemore, M., Gilabert, R., and Serra, J.
Published in: Proceedings of the 3rd International Symposium on Gamification and Games for Learning (GamiLearn’19), 2019
Publisher: Ceur-ws.org

Developing Reading Skills in EFL Through Adaptive Game-based Learning

Author(s): Gilabert, R., Israelsson, D., Serra, J, Pattemore, M, Feijoo Sa. Castellví, J.
Published in: Conference Proceedings at the European conference on game-based learning, 2021
Publisher: University of Brighton

Wikinflection Corpus: A (Better) Multilingual, Morpheme-Annotated Inflectional Corpus

Author(s): Eleni Metheniti and Günter Neumann
Published in: LREC - International Conference on Language Resources and Evaluation (LREC-2020), 2020
Publisher: LREC

Inspiration cards workshops with primary teachers in the early co-design stages of learning analytics

Author(s): Yvonne Vezzoli, Manolis Mavrikis, Asimina Vasalou
Published in: Proceedings of the Tenth International Conference on Learning Analytics & Knowledge, 2020, Page(s) 73-82, ISBN 9781450377126
Publisher: ACM
DOI: 10.1145/3375462.3375537

LightRel SemEval-2018 Task 7: Lightweight and Fast Relation Classification

Author(s): Renslow, Tyler; Neumann, Günter
Published in: Issue 1, 2018
Publisher: ACL

A Critical Examination of Feedback in Early Reading Games

Author(s): Laura Benton, Asimina Vasalou, Kay Berkling, Wolmet Barendregt, Manolis Mavrikis
Published in: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18, 2018, Page(s) 1-12, ISBN 9781-450356206
Publisher: ACM Press
DOI: 10.1145/3173574.3173947

Transfer of Educational Skills from Games to Classroom tasks - A Case Study using iRead to Improve Reading and Writing

Author(s): Kay Berkling, Birgit Franken
Published in: 2019
Publisher: GamiLearn

Designing a comprehensive evaluation method for learning games - a general approach with specific application to iRead

Author(s): Kay Berkling, Roger Gilabert Guerrero
Published in: 2019
Publisher: GamiFin

Wikinflection: Massive semi-supervised generation of multilingual inflectional corpus from Wiktionary

Author(s): Eleni Metheniti and Günter Neumann
Published in: Proceedings of the 17th International Workshop on Treebanks and Linguistic Theories (TLT 2018), 2018
Publisher: Linköping University Electronic Press

Identifying grammar rules for language education with dependency parsing in German

Author(s): Eleni Metheniti, Pomi Baram Park, and Günter Neumann
Published in: Fifth International Conference on Dependency Linguistics (Depling, SyntaxFest 2019), 2019
Publisher: Association for Computational Linguistics

Elaborative Feedback in L2 Reading Games

Author(s): Pattemore, M.; Gilabert, R.; Serran, J.
Published in: CEUR-WS.ORG, 2019
Publisher: CEUR-WS.ORG

What's Missing - The Role of Instructional Design in Children's Games-Based Learning

Author(s): Laura Benton, Asimina Vasalou, Wolmet Barendregt, Leona Bunting, Andrea Révész
Published in: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19, 2019, Page(s) 1-11, ISBN 9781-450359702
Publisher: ACM Press
DOI: 10.1145/3290605.3300812

Towards Evidence-informed Design Principles for Adaptive Reading Games

Author(s): Manolis Mavrikis, Asimina Vasalou, Laura Benton, Chrysanthi Raftopoulou, Antonios Symvonis, Kostas Karpouzis, Drew Wilkins
Published in: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - CHI EA '19, 2019, Page(s) 1-4, ISBN 9781-450359719
Publisher: ACM Press
DOI: 10.1145/3290607.3313256

How critical engagements with design can identify gaps and create new evidence: A case study of the iRead project

Author(s): Sumner, E., Herbert, E., Benton, L., Joye, N., Mavrikis, M. and Vasalou, A
Published in: 1st ELN Literacy Summit, 2018
Publisher: European Literacy Network

Interactive and Personalized Activity eBooks for Learning to Read: The iRead Case

Author(s): Nick Deligiannis, Dionysis Panagiotopoulos, Panagiotis Patsilinakos, Chrysanthi N. Raftopoulou, Antonios Symvonis
Published in: iTextbooks@AIED 2019 First Workshop on Intelligent Textbooks co-located with 20th International Conference on Artificial Intelligence in Education (AIED 2019), Chicago, IL, USA, June 25, 2019., 2019
Publisher: CEUR Workshop Proceedings

Interactive Personalized eBooks for Education

Author(s): Stavros Droutsas, Panagiotis Patsilinakos, Antonios Symvonis
Published in: 2018 9th International Conference on Information, Intelligence, Systems and Applications (IISA), 2018, Page(s) 1-8, ISBN 978-1-5386-8161-9
Publisher: IEEE
DOI: 10.1109/iisa.2018.8633663

The Effects of Multiple‐Exposure Textual Enhancement on Child L2 Learners’ Development in Derivational Morphology: A Multi‐Site Study

Author(s): Andrea Révész, Leona Bunting, Adrian Florea, Roger Gilabert, Ylva Hård af Segerstad, Ioan P. Mihu, Cliff Parry, Laura Benton, Asimina Vasalou
Published in: TESOL Quarterly, 2021, ISSN 0039-8322
Publisher: Teachers of English to Speakers of Other Languages
DOI: 10.1002/tesq.3036

Swedish teachers’ views on the use of personalised learning technologies for teaching children reading in the English classroom

Author(s): Leona Bunting, Ylva Hård af Segerstad, Wolmet Barendregt
Published in: International Journal of Child-Computer Interaction, Issue 27, 2021, Page(s) 100236, ISSN 2212-8689
Publisher: Elsevier BV
DOI: 10.1016/j.ijcci.2020.100236

Designing for “challenge” in a large‐scale adaptive literacy game for primary school children

Author(s): Laura Benton, Manolis Mavrikis, Asimina Vasalou, Nelly Joye, Emma Sumner, Elisabeth Herbert, Andrea Revesz, Antonios Symvonis, Chrysanthi Raftopoulou
Published in: British Journal of Educational Technology, Issue 52/5, 2021, Page(s) 1862-1880, ISSN 0007-1013
Publisher: Blackwell Publishing Inc.
DOI: 10.1111/bjet.13146

Do children with reading difficulties benefit from instructional game supports? Exploring children's attention and understanding of feedback

Author(s): Asimina Vasalou, Laura Benton, Seray Ibrahim, Emma Sumner, Nelly Joye, Elisabeth Herbert
Published in: British Journal of Educational Technology, 2021, ISSN 0007-1013
Publisher: Blackwell Publishing Inc.
DOI: 10.1111/bjet.13145

Algorithmic versus teacher‐led sequencing in a digital serious game and the development of second language reading fluency and accuracy

Author(s): Judit Serra, Roger Gilabert
Published in: British Journal of Educational Technology, Issue 52/5, 2021, Page(s) 1898-1916, ISSN 0007-1013
Publisher: Blackwell Publishing Inc.
DOI: 10.1111/bjet.13131

Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play

Author(s): Asimina Vasalou, Rilla Khaled, Wayne Holmes, Daniel Gooch
Published in: Computers & Education, Issue 114, 2017, Page(s) 175-192, ISSN 0360-1315
Publisher: Pergamon Press Ltd.
DOI: 10.1016/j.compedu.2017.06.009

Integrating heterogeneous sources for predicting question temporal anchors across Yahoo! Answers

Author(s): Alejandro Figueroa, Carlos Gómez-Pantoja, Günter Neumann
Published in: Information Fusion, Issue 50, 2019, Page(s) 112-125, ISSN 1566-2535
Publisher: Elsevier BV
DOI: 10.1016/j.inffus.2018.10.006

Tablet for two: How do children collaborate around single player tablet games?

Author(s): Rowanne Fleck, Asimina Vasalou, Konstantina Stasinou
Published in: International Journal of Human-Computer Studies, Issue 145, 2021, Page(s) 102539, ISSN 1071-5819
Publisher: Academic Press
DOI: 10.1016/j.ijhcs.2020.102539

Comparing pupils and teacher’s reflections on iRead tablet-based literacy games in a German elementary school

Author(s): Nancy Knorr, Kay Berkling
Published in: CALL for widening participation: short papers from EUROCALL 2020, 2020, Page(s) 161-166, ISBN 9782490057818
Publisher: Research-publishing.net
DOI: 10.14705/rpnet.2020.48.1182

Designing a gamified reading app with pupils in elementary school

Author(s): Bassant El Naggar, Kay Berkling
Published in: CALL for widening participation: short papers from EUROCALL 2020, 2020, Page(s) 63-68, ISBN 9782490057818
Publisher: Research-publishing.net
DOI: 10.14705/rpnet.2020.48.1166

Understanding the use of eye-tracking recordings to measure and classify reading ability in elementary children school

Author(s): Karim Fayed, Birgit Franken, Kay Berkling
Published in: CALL for widening participation: short papers from EUROCALL 2020, 2020, Page(s) 69-74, ISBN 9782490057818
Publisher: Research-publishing.net
DOI: 10.14705/rpnet.2020.48.1167

Effects of Game-Based Learning on Academic Performance and Student Interest

Author(s): Irene Vargianniti, Kostas Karpouzis
Published in: Games and Learning Alliance - 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings, Issue 11899, 2019, Page(s) 332-341, ISBN 978-3-030-34349-1
Publisher: Springer International Publishing
DOI: 10.1007/978-3-030-34350-7_32

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