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Digital Fabrication and Maker Movement in Education: Making Computer-supported Artefacts from Scratch

Risultati finali

D1.1 General report on the project results

General final report on the project results at the end of the project (M24)

D2.2 Future use scenarios and roadmap

Report on future use scenarios, outlining a roadmap to integrate findings and developments into strategies and policies of key stakeholders.

D6.6 Exploitation strategy documentation

Exploitation Strategy Documentation (M24). The exploitation strategy defines the further use of project results through the partners after the project life cycle.

D3.2 Description of use cases

Use cases report (M5/M10/M15). In this deliverable the use cases are described.

D6.7 Communication and dissemination activities report

Report on Communication and Dissemination Activities (M24). This report concludes the dissemination work package, discussing the activities to maximize the eCraft2Learn impact.

D6.3 Publication summary

Publication Summary (M23). A summary of published scientific articles in journals and presentations held at congresses throughout the project life cycle.

D5.2 Capacity building workshops for teachers report

Report on the capacity building workshops for teachers. M18. The report will summarise experiences from the teacher training courses and the evaluation of the courses

D5.1 Pilot protocol

Pilot Protocol. (M9) It provides guidance on the integration of the learning ecosystem and details the methodology for selecting and preparing teachers (pre and during pilot study implementation with students) and running the validation activities within pilots. This deliverable is informed by work conducted in WP2, WP3 and WP4

D2.3 Applied innovation management techniques

Report on innovation management techniques applied, including summary descriptions and critical reflections on their successes or failures

D3.3 Open educational resources description

Report on the open educational resources (M9/M17). This deliverable will consists of open educational resources for learners and teachers.

D4.5 User manual and tutorial for programming of computer-supported artefacts with integrated debugger and 3D modeling, simulation and printing - The unified user interface approach

This report will contain detailed information on how to use the proposed 3D technologies and the computing units through the unified user interface. The report will also contain tutorial that for guiding learners as well as teacher. (Date: M9/M18)

D4.1 Architecture analysis and specification

This document describes the eCraft2Learn ecosystem technological environment.

D5.6 Claims validation, final conclusions and recommendations report

Report: Claims validation, final conclusions and recommendations. (M23) This report addresses responses to the claims initially made regarding the educational value of the eCraft2Learn learning initiative and formulates conclusions and recommendations regarding the future use of the ecosystem as a whole.

D2.1 Innovation conditions and barriers

Report on needed innovation conditions in general and potential innovation barriers and drivers in the context of the pilots

D5.4 Impact of the pilots on learners report

Report on the impact of the pilots on learners (M21). This report documents the analysis of data retrieved during the pilots with the selected target groups (secondary school students in Finland and Greece in the specified formal and informal educational sites). It also provides suggestions for refinement and improvement.

D3.4 Manual of craft- and project-based learning STEAM training for teachers

Manual of craft- and project-based learning STEAM training for teachers (M8//M16). This deliverable include a manual of crafts-based training courses for teachers that have been designed and implemented in this project (WP5). This deliverable could serve as pre- and in-service teacher education in order to prepare teachers to implement eCraft2Learn in schools. In the workshops, teachers are prepared to their new roles as coach, facilitators, and enablers. Given the teachers hand-on experiences on how to work with the eCraft2Learn ecosystem in the same ways that they are expected to work on and act in it with their students.

D3.1 Description of personalised and adaptive learning scenarios

Report on the crafts-based methodology based on flexible and open learning scenarios (M3). This deliverable presents a description of personalised and adaptive learning scenarios, which are serving the pedagogical development of craft- and project-based STEAM education.

D6.5 eCraft2Learn STEAM Certification guidebook

eCraft2Learn STEAM Certification Guidebook (M23). The guidebook covers the essential process information on the certification process for teachers.

D4.4 The unified user interface - A software solution for 3D design, programming and making computer-supported artefacts

Demonstration of the unified user interface, and its interaction with the educational extension. (Date: M9/M18/M24)

D4.2 Tools for a digital maker space in schools

Testing, evaluation, and adaptation of suitable hardware equipment, such as 3D printers as well as Arduino and Raspberry Pi platforms for the eCraft2Learn ecosystem.

D4.6 3D printing and DIY electronics infrastructure analysis and user feedback

This demonstration addresses the process of data collection and information extraction, and later composition of the feedback given to the users.

D4.3 A software solution for the educational extension

Demonstration of the parts of the educational extension, including all steps from idea generation, design, programming, simulation, to 3D printing. The demonstration also includes feedback and debugging. (Date: M9/M16/M22)

D6.4 eCraft2Learn Events video report

eCraft2Learn Event Video Report (M23). A video report on the eCraft2Learn Events, featuring stories and facts about the event and people participating.

D5.5 Small-scale case pilot report and good practices video

Report on the small-scale case pilots with learners including good practices video. (M22) The report will provide a detailed description of the pilots with focus on learners’ making projects. Selected video recordings from the lab activities will highlight good practices

D6.1 Project Website and Social Media Channel

eCraft2Learn Project Website and Social Media Channel (M2). The project’s website and Social Media channels are the main communication and dissemination channels for eCraft2Learn.

Pubblicazioni

STEM education post-graduate students’ training in the eCraft2Learn ecosystem,

Autori: D. Alimisis, D. Loukatos
Pubblicato in: Proceedings of the HISTEM conference, Numero in press, 2018
Editore: tbd

AI Programming by Children using Snap! Block Programming in a Developing Country

Autori: AHN, KM, Megasari, R, Piantari, E, Junaeti, E
Pubblicato in: EC-TEL 2018 Proceedings, 2018, Pagina/e tba
Editore: tba

The eCraft2Learn workshops: putting forward an open craft and project based methodology for computer-supported artefact construction

Autori: R. Alimisi; C. Papasarantou; D. Loukatos; E. Zoulias
Pubblicato in: Proceedings of the 1st conference in 3D printing in education, science and industry, Numero in press, 2018
Editore: tba

Child-friendly Programming Interfaces to AI Cloud Services

Autori: Ken Kahn, Niall Winters
Pubblicato in: Data Driven Approaches in Digital Education. EC-TEL 2017. Lecture Notes in Computer Science,, 2017, Pagina/e 566-570
Editore: Springer International Publishing
DOI: 10.1007/978-3-319-66610-5_64

Interpolating (and extrapolating) 3D turtle programs in Beetle Blocks

Autori: Ken Kahn
Pubblicato in: Constructionism 2018 Conference Proceedings, 2018, ISBN 978-609-95760-1-5
Editore: Vilnius University

Hacking the knowledge of maker communities in support of 21st century education

Autori: Christian Voigt; Sebastian Mair; Elisabeth Unterfrauner
Pubblicato in: 5th International conference 'Internet Science' - Proceedings, 2018, Pagina/e tba
Editore: Springer International Publishing

STEAM Learning in formal and informal settings via craft and maker projects

Autori: Ken Kahn; Calkin Suero Montero; Christian Voigt
Pubblicato in: IDC '18 Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018, Pagina/e 728-733, ISBN 978-1-4503-5152-2
Editore: ACM

Not Every Remix is an Innovation - A Network Perspective on the 3D-Printing Community

Autori: Christian Voigt
Pubblicato in: Proceedings of the 10th ACM Conference on Web Science - WebSci '18, 2018, Pagina/e 153-161, ISBN 9781-450355636
Editore: ACM Press
DOI: 10.1145/3201064.3201070

AI Programming by Children

Autori: Ken Kahn; Niall Winters
Pubblicato in: Constructionism 2018 Conference Proceedings, 2018, ISBN 978-609-95760-1-5
Editore: Vilnius University

Innovation management in schools: Barriers and enablers to making as educative practice

Autori: Christian Voigt; Margit Hofer; Sandra Schön
Pubblicato in: Proceedings Multikonferenz Wirtschaftsinformatik 2018, 2018
Editore: MKWI

AI Programming in Snap!

Autori: Ken Kahn
Pubblicato in: Proceedings of the Constructionism 2018 Conference, 2018
Editore: University of Vilnius

From Digital Fabrication to Meaningful Creations: Pedagogical Perspectives

Autori: Suero Montero, C.; Voigt, C.; Mäkitalo, K.
Pubblicato in: Numero 1, 2019
Editore: Springer
DOI: 10.5281/zenodo.1689913

Facilitating Computational Thinking through Digital Fabrication

Autori: Calkin Suero Montero
Pubblicato in: Proceedings of the 18th Koli Calling International Conference on Computing Education Research - Koli Calling '18, 2018, Pagina/e 1-2, ISBN 9781-450365352
Editore: ACM Press
DOI: 10.1145/3279720.3279750

Hacking the knowledge of maker communities in support of 21st century education.

Autori: Voigt, C.; Mair, S.; Unterfrauner, E.
Pubblicato in: Numero 1, 2018
Editore: Springer
DOI: 10.5281/zenodo.1686993

Badges Are Back! - Fostering Self-Assessment during Personalised Learning in Making and Digital Fabrication

Autori: Agatolio, F; Suero Montero, C; Moro, M; Cavazzini, A; Menegatti, E
Pubblicato in: Numero 1, 2019
Editore: Springer
DOI: 10.5281/zenodo.1689884

Craft- and Project-based Making for STEAM Learning

Autori: Calkin Suero Montero
Pubblicato in: Proceedings of the 18th Koli Calling International Conference on Computing Education Research - Koli Calling '18, 2018, Pagina/e 1-2, ISBN 9781-450365352
Editore: ACM Press
DOI: 10.1145/3279720.3289237

Τhe eCraft2Learn project in 1st EPAL KORYDALLOS: integrating a FabLab in the school curriculum.

Autori: Asimakopoulos, K.; Zoulias, E.; Saranteas, I.; Makaris, I.; Sandali, G.; Spiliou, T
Pubblicato in: "Proceedings of the 11th Pan-Hellenic and International Conference ""ICT in Education""", 2018
Editore: "11th Pan-Hellenic and International Conference ""ICT in Education"""
DOI: 10.5281/zenodo.1686654

eCraft2Learn D3.2 M10 - Description of Use Cases

Autori: Margit Hofer; Christian Voigt; Nela Salomon
Pubblicato in: Numero 1, 2017
Editore: Zenodo
DOI: 10.5281/zenodo.1039899

eCraft2Learn D4.3 - A software solution for the educational extension (v1)

Autori: Afshin Ameri; Ken Kahn; Andrea Alessandrini; Emanuele Menegatti; Baran Çürüklü; Ilkka Jormanainen; Tapani Toivonen; Michele Moro; Francesca Agatolio
Pubblicato in: Numero 1, 2017
Editore: Zenodo
DOI: 10.5281/zenodo.999832

eCraft2Learn D4.5 - User manual for programming of computer-supported artefacts with integrated debugger and 3d modelling, simulation and printing - the unified user interface approach

Autori: Afshin Ameri; Ken Kahn; Andrea Alessandrini; Emanuele Menegatti; Baran Çürüklü; Ilkka Jormanainen; Tapani Toivonen; Michele Moro; Francesca Agatolio
Pubblicato in: Numero 1, 2017
Editore: Zenodo
DOI: 10.5281/zenodo.999969

The unified user interface - A software solution for 3D design, programming and making computer-supported artefacts

Autori: Ken Kahn; Baran Cürüklü
Pubblicato in: Numero 1, 2018
Editore: Zenodo
DOI: 10.5281/zenodo.1301294

eCraft2Learn - D3.2 Description of Use cases (M5)

Autori: Margit Hofer; Christian Voigt
Pubblicato in: Numero 1, 2017
Editore: Zenodo
DOI: 10.5281/zenodo.801668

eCraft2Learn D1.1a Progress Report M6

Autori: Suero Montero, Calkin
Pubblicato in: Numero 1, 2017
Editore: Zenodo
DOI: 10.5281/zenodo.821420

eCraft2Learn D3.4 Manual of project- and craft-based learning STEAM training for teachers

Autori: Hanna Nygren; Kati Mäkitalo-Siegl
Pubblicato in: Numero 1, 2017
Editore: Zenodo
DOI: 10.5281/zenodo.878789

eCraft2Learn D3.3 - Open educational resources description

Autori: Calkin Suero Montero; Kati Mäkitalo-Siegl
Pubblicato in: Numero 1, 2017
Editore: Zenodo
DOI: 10.5281/zenodo.999974

eCraft2Learn D4.4 - The unified user interface - A software solution for 3D design, programming and making computer-supported artefacts

Autori: Ken Kahn; Baran Cürüklü
Pubblicato in: Numero 1, 2017
Editore: Zenodo
DOI: 10.5281/zenodo.999973

Innovative Maker Movement Platform for K-12 Education as a Smart Learning Environment

Autori: Tapani Toivonen, Ilkka Jormanainen, Calkin Suero Montero, Andrea Alessandrini
Pubblicato in: Challenges and Solutions in Smart Learning, 2018, Pagina/e 61-66, ISBN 978-981-10-8742-4
Editore: Springer Singapore
DOI: 10.1007/978-981-10-8743-1_9

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