Periodic Reporting for period 2 - H-Reality (Mixed Haptic Feedback for Mid-Air Interactions in Virtual and Augmented Realities)
Periodo di rendicontazione: 2019-10-01 al 2022-03-31
The implications of this technology will be far-reaching. The computer touchscreen will be brought into the third dimension so that swipe gestures will be augmented with instinctive rotational gestures, allowing intuitive manipulation of 3D data sets and strolling about the desktop as a virtual landscape of icons, apps and files. H-Reality will transform online interactions; dangerous machinery will be operated virtually from the safety of the home, and surgeons will practice their skills on thin air.
The overall objectives of the project are three-fold:
1) Create Mixed Haptic Interface (MHI) prototypes, and demonstrate how these can unlock the next generation of HCI applications.
2) Develop ergonomic interaction techniques and vibrotactile libraries for our MHI prototypes.
3) Provide scientific models and empirical analysis that underpin and enable the MHI prototypes.
The development of the MHIs has been critically dependent on computer software to simultaneously control in a seamless manner both the contact and non-contact devices. The software incorporates the capability to analyse different real and virtual objects in order to find the grasping strategy best matching the resultant haptic pinching sensations. The result is that computational renderings of specific materials can be distinguished via their surface properties.
The research has been underpinned by a vibrotactile library based on measuring the vibrations induced in the hands of subjects as they slide a finger over a particular surface or assess the softness of a material by pressing down with a finger. Advanced mathematical analyses have been developed for processing the results to capture key features that a subject uses in such tactile appraisals. Perceptual limits for materials and objects have been determined for the contacting and non-contacting haptic prototypes. This has led to perceptual verification of device efficacy by employing absolute detection thresholds for the MHI. A virtual hand has been developed that can assess how tactile vibrations would interact with our biological touch sensors (mechanoreceptors). The model is sufficiently powerful that, given the texture of a particular material, it is possible to predict the tactile perception experienced by real subject.
Our results have been made publicly available via our website (www.hreality.eu) that includes the main concepts of the project with photos and videos, details of the team members and contact information, a media page covering demonstrations given at conferences, workshops, and exhibitions, some open source tools and a publication list (6 journal articles and 21 conference papers). There have also been over 30 public presentations.
The best opportunities for exploitation have been identified, which includes gaming, e-commerce, healthcare and the automotive sector. There have been 4 patent applications and 8 innovations recognised by the EU’s Innovation Radar scheme.
* Software programmability and universality: Virtual objects can take many shapes and forms. MHI will render these as well as their textural information.
* Efficient communication, training, and collaboration of complex concepts e.g. it will diminish the transition cost between novice and expert by more effective training.
* Rich haptic VR/AR interfaces can make remote working more efficient and increase user adoption for a variety of tasks (e.g. engineering site visits) and reduce the environmental cost of travel.
* Accessibility and inclusion: Some user groups can be better supported as well as included (e.g. people with visual or auditory impairments, or hand muscle and nerve disorders) by our software programmable haptic interface (e.g. by using advanced sensory-supplementation or substitution techniques).
* Given the success of current force feedback devices, the untethered, ungrounded MHI will greatly improved outcomes of stroke patients.
* Artists, designers, students, educators, and engineers will be able to take advantage of the increased engagement of MHI to offer new powerful active exploration techniques to further stimulate reasoning, creative and analytical skills.