Periodic Reporting for period 2 - EMOTIVE (Emotive Virtual cultural Experiences through personalized storytelling)
Período documentado: 2017-11-01 hasta 2019-10-31
EMOTIVE provides tools to easily build a continuous exhibition space, ubiquitously populating the visitor’s life by mixing both virtual and real worlds contributing to increasing synergies between virtual and traditional museums.
The digital experiences and assets resulting from EMOTIVE ultimately become re-usable by both specialists and non-specialists (from tourists to the television, film and literary industries), and analysable (e.g. by professional cultural organisations, including UNESCO) as data points providing insight into broad-scale human patterns of value-building and sense-making about the past.
With the use of this platform, we have been able to design and develop several cultural experiences for different contexts and audiences: a Virtual Reality experience, a Digital Education Kit and Group Dialogues with 3D Moulds for the site of Çatalhöyük in Turkey, a mixed reality digital storytelling experience for the Hunterian Museum in Scotland, and a visitor-led touring experience for the York Minster in the UK.
The outputs of EMOTIVE have been disseminated in a wide audience through the project's online presence and the consortium's participation in conferences, exhibitions and public events. In addition, the project hosted a final public demo event (The Hunterian, University of Glasgow, 30 October 2019) where over 100 professionals and researchers from around the world working in interdisciplinary fields ranging from digital heritage, museology, user experience design, curatorship, digital engagement, immersive technologies, and interpretation have participated.
During the last year of the project, the consortium partners have performed focused contacts with external stakeholders and potential customers including cultural heritage partners and creative industries who are highly interested in using EMOTIVE tools and frameworks to author emotionally engaging stories for other cultural heritage sites and collections.
- An EMOTIVE conceptual framework, offering guidelines on how to design EMOTIVE experiences.
- A coherent definition and methodological approach to emotional engagement for the cultural heritage sector.
- A framework for designing and assessing experiences to achieve ‘prehistorical empathy’ amongst visitors.
- A set of experiences, on-site and virtual, that combine different technologies in a coherent visitor activity, individual or social, to foster engagement with heritage and historical empathy.
- A comprehensive mixed-methods evaluation framework for emotional experiences in digital cultural heritage.
- An EMOTIVE technological framework based on a set of complementary authoring tools addressing different author profiles and needs.
- An easy way of producing and providing trans-device and multiplayer experiences without requiring programming skills from the author.
- The Curiosity-Driven Information Exploration concept, a personalized approach for catering to the visitor information needs, once they are engaged with the experience.
- A model for facilitated dialogue, including patterns and templates to assist professionals in designing their own dialogical experiences - arguably the most powerful means to emotionally affect visitors.
- Development of several ground-breaking research results in Image-based rendering, inpainting and relighting technologies, that will facilitate the creation of much more realistic virtual reality experiences for emotionally engaging immersive experiences.
- Development of innovative techniques for cheap 3D fabrication of physical objects and exploration of their ability to increase the users’ emotional engagement.
- A novel chatbot designed for engagement, provocation, and transformation which is beneficial for museums and cultural heritage sites.
EMOTIVE is a) proposing how to design and evaluate digital applications as a means to create a deeper connection with the past and a more effective visitor experience; and b) how to assist cultural and creative industry professionals as storytellers and authors of cultural content. This is a significant and unique contribution to the international cultural heritage community, as despite the widespread increasing recognition that emotions play a fundamental role in how visitors experience cultural heritage, there is still very little research on how emotionally engaging experiences are best supported; designed; and evaluated and even less applied to digital heritage applications.