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CrossCult: Empowering reuse of digital cultural heritage in context-aware crosscuts of European history

Publikacje

Data-driven Design: A Case for Maximalist Game Design

Autorzy: Barros, Gabriella A. B.; Green, Michael Cerny; Liapis, Antonios; Togelius, Julian
Opublikowane w: Numer 1, 2018
Wydawca: ICCC 2018

Empowering reuse of digital cultural heritage in context-aware crosscuts of European history

Autorzy: Antoniou, A; Lopez-Nores, M; Yannick, N; Solano, G; Jones, Catherine; Vassilakaki, E; Padfield, J
Opublikowane w: In M., Wallace & A., Antoniou (Ed.), Proceedings of the Workshop on Cultural Informatics co-located with the EUROMED International Conference on Digital Heritage 2018 (EUROMED 2018) (pp. 1-10). http://ceur-ws.org/ (2018)., Numer 1, 2018
Wydawca: Workshop on Cultural Informatics co-located with the EUROMED International Conference on Digital Heritage 2018

From paper prototyping to citizen participation: Co-designing geolocated cultural heritage applications that trigger personal reflection

Autorzy: Jones, Catherine; Lykourentzou, Ioanna
Opublikowane w: Numer 1, 2018
Wydawca: Workshop on lessons learned from volunteers’ interactions with geographic citizen science applications

Formalization and visualization of the narrative for museum guides

Autorzy: Bourlakos, M. Wallace; A. Antoniou; C. Vassilakis; G. Lepouras; A.V. Karapanagiotou
Opublikowane w: Numer 1, 2017
Wydawca: Semantic Keyword-Based Search on Structured Data Sources
DOI: 10.5281/zenodo.1175257

The CrossCult Knowledge Base: A Co-inhabitant of Cultural Heritage Ontology and Vocabulary

Autorzy: Vlachidis A.; Bikakis A.; Kyriaki-Manessi D.; Triantafyllou I.; Antoniou A
Opublikowane w: Numer 1, 2017
Wydawca: New Trends in Databases and Information Systems. ADBIS 2017
DOI: 10.5281/zenodo.1175274

A Graph-based Semantic Recommender Approach for a Personalised Museum Visit

Autorzy: Louis Deladiennée; Yannick Naudet
Opublikowane w: Numer 1, 2017
Wydawca: 12th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)
DOI: 10.5281/zenodo.1175259

Semantic Representation and Enrichment of Cultural Heritage Information for Fostering Reinterpretation and Reflection on the European History

Autorzy: Andreas Vlachidis; Antonis Bikakis; Daphne Kyriaki-Manessi; Ioannis Triantafyllou; Joseph Padfield; Kalliopi Kontiza
Opublikowane w: Numer 1, 2018
Wydawca: Digital Cultural Heritage
DOI: 10.5281/zenodo.1175278

The Use of Ontologies for Creating Semantic Links between Cultural Artifacts and Their Digital Resources

Autorzy: Kyriaki- Manessi, D.; Vassilakaki, E.; Triantafyllou, I.; Giannakopoulos, G
Opublikowane w: Numer 1, 2018
Wydawca: QQML
DOI: 10.5281/zenodo.542628

Evaluation of Semantic Web Ontologies for Modelling Art Collections

Autorzy: Liu, D.; Bikakis, A.; Vlachidis, A.
Opublikowane w: 1865-0929, Numer 1, 2017
Wydawca: New Trends in Databases and Information Systems
DOI: 10.5281/zenodo.1175272

Thematic museums, an opportunity: the case of Montegrotto Terme

Autorzy: F. Ghedini; P. Zanovello; M. Bassani
Opublikowane w: Numer 1, 2017
Wydawca: European Association of Archaeologists
DOI: 10.5281/zenodo.1175252

Exploiting Relevant Dates to Promote Serendipity and Situational Curiosity in Cultural Heritage Experiences

Autorzy: Dahroug, A.; López Nores, Martin; Pazos Arias, J.J.; González Soutelo, S.; Reboreda Morillo, S.M.; Antoniou, A.
Opublikowane w: Numer 1, 2017
Wydawca: 12th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)
DOI: 10.5281/zenodo.805339

Using Social media to stimulate history reflection in cultural heritage

Autorzy: Bampatzia, Stavroula; Antoniou, Angeliki; Wallace, Manolis; Lepouras, George; Vasilakis, Costas
Opublikowane w: 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP), Numer 1, 2016
Wydawca: 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)
DOI: 10.5281/zenodo.542339

Board Game Prototyping to Co-Design a Better Location-Based Digital Game

Autorzy: Jones, Catherine; Liapis; Lykourentzou, Ioanna; Guido, Daniele
Opublikowane w: Abstract book of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17. New York, USA: ACM (2017)., Numer 1, 2017
Wydawca: ACM
DOI: 10.5281/zenodo.544039

Walk the line: Toward an efficient user model for recommendations in museums

Autorzy: Osche , Pierre-Edouard; Castagnos , Sylvain; Napoli , Amedeo; Naudet , Yannick
Opublikowane w: https://hal.inria.fr/hal-01421548, Numer 1, 2016
Wydawca: 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP 2016)
DOI: 10.5281/zenodo.542161

Sonancia: A multi-faceted generator for horror

Autorzy: Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
Opublikowane w: 2016 IEEE Conference on Computational Intelligence and Games (CIG), Numer 1, 2016
Wydawca: IEEE
DOI: 10.5281/zenodo.543826

Constrained surprise search for content generation

Autorzy: Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis
Opublikowane w: 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016, Strona(/y) 1-8, ISBN 978-1-5090-1883-3
Wydawca: IEEE
DOI: 10.1109/cig.2016.7860408

Evolving missions to create game spaces

Autorzy: Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis
Opublikowane w: 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016, Strona(/y) 1-8, ISBN 978-1-5090-1883-3
Wydawca: IEEE
DOI: 10.1109/cig.2016.7860396

A Study on Affect Model Validity:Nominal vs Ordinal Labels

Autorzy: Melhart, David; Sfikas, Konstantinos; Giannakakis, Giorgos; Yannakakis, Georgios N.; Liapis, Antonios
Opublikowane w: Proceedings of the IJCAI workshop on AI and Affective Computing, Numer 1, 2018
Wydawca: Proceedings of the IJCAI workshop on AI and Affective Computing
DOI: 10.5281/zenodo.2567170

LIS education and cultural heritage information management

Autorzy: Kouis, D.; Kyriaki Manessi, D.; Giannakopoulos, G.
Opublikowane w: Future of Libraries, Numer 1, 2019
Wydawca: Future of Libraries
DOI: 10.5281/zenodo.2567315

Using a Surrogate Model of Gameplay forAutomated Level Design

Autorzy: Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N
Opublikowane w: Numer 1, 2018
Wydawca: IEEE
DOI: 10.5281/zenodo.2567174

Personality analysis of social media influencers as a tool for cultural institutions

Autorzy: Vassilakis, C.; Poulopoulos, V.; Antoniou, A.; Lepouras, G.; Wallace, M.
Opublikowane w: Heritage, Numer 1, 2018
Wydawca: MDPI
DOI: 10.5281/zenodo.2567303

Advanced Visual Interfaces to Represent Cultural and Historical Facts and Associations in the CrossCult EU project

Autorzy: Bassani, Maddalena; López-Nores, Martín; Dahroug, Ahmed; Daif, Abdullah; González-Soutelo, Silvia; Zanovello, Paola; Reboreda-Morillo, Susana; Bravo Quezada, O. Gustavo
Opublikowane w: AVI-CH 2018 Workshop on Advanced Visual Interfaces for Cultural Heritage co-located with 2018 International Conference on Advanced Visual Interfaces, Numer 1, 2018
Wydawca: AVI-CH 2018 Workshop on Advanced Visual Interfaces for Cultural Heritage co-located with 2018 International Conference on Advanced Visual Interfaces
DOI: 10.5281/zenodo.2567158

Capturing the Virtual Movement of Paintings: A Game and A Tool

Autorzy: Kontiza, Kalliopi; Liapis, Antonios; Padfield, Joseph
Opublikowane w: Digital Heritage 2018 3rd International Congress & Expo, Numer 1, 2018
Wydawca: Digital Heritage 2018 3rd International Congress & Expo
DOI: 10.5281/zenodo.2567164

Predicting Cognitive Profiles from a Mini Quiz: A Facebook Game for Cultural Heritage

Autorzy: Antoniou, A.
Opublikowane w: Numer 1, 2019
Wydawca: Springer
DOI: 10.5281/zenodo.2567299

The effect of social media tending topics related to cultural venues' content

Autorzy: Poulopoulos, V.; Vassilakis, C.; Wallace, M.; Antoniou, A.; Lepouras, G.
Opublikowane w: 13th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP), Numer 1, 2018
Wydawca: IEEE
DOI: 10.5281/zenodo.2567305

Experiences from the development of thematic routes in 3 Greek museums (in Greek)

Autorzy: Antoniou, A.; Vassilakis, C.; Wallace, M.; Lepouras, G.; Poulopoulos, V.
Opublikowane w: Numer 1, 2017
Wydawca: EUROMED
DOI: 10.5281/zenodo.2567307

" The role of libraries in managing cultural heritage information"". In International Conference on ""Future of Libraries "

Autorzy: Vassilakaki, E.; Giannakopoulos, G.; Triantafillou, I.
Opublikowane w: Future of Libraries, Numer 1, 2019
Wydawca: Future of Libraries
DOI: 10.5281/zenodo.2567311

Pairing Character Classes in a Deathmatch Shooter Game via aDeep-Learning Surrogate Model

Autorzy: Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
Opublikowane w: Numer 1, 2018
Wydawca: ACM
DOI: 10.5281/zenodo.2567288

Data agent

Autorzy: Cerny Green, Michael; Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
Opublikowane w: Numer 1, 2018
Wydawca: ACM
DOI: 10.5281/zenodo.2567291

Walk the line: Toward an efficient user model for recommendations in museums

Autorzy: Pierre-Edouard Osche, Sylvain Castagnos, Amedeo Napoli, Yannick Naudet
Opublikowane w: 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP), 2016, Strona(/y) 83-88, ISBN 978-1-5090-5246-2
Wydawca: IEEE
DOI: 10.1109/SMAP.2016.7753389

CROSSCULT

Autorzy: Bikakis, Antonis
Opublikowane w: ESWC 2016 Project Networking session, May 29th- June 2nd, 2016, Heraklion, Crete, Greece, 2016
Wydawca: Springer

New prospects for state-of-the-art technologies in Digital Humanities: The CrossCult H2020 project

Autorzy: Lopez Nores, Martin
Opublikowane w: Proceedings of 6th International Conference on Innovative Computing Technology (INTECH)., 2016
Wydawca: IEEE

Constrained Surprise Search for Content Generation

Autorzy: Gravina, Daniela; Liapis, Antonios; Yannakakis, Georgios N.
Opublikowane w: Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2016
Wydawca: IEEE

Framing Tension for Game Generation

Autorzy: Lopes, Phil; Yannakakis, Georgios N.
Opublikowane w: Proceedings of the Seventh International Conference on Computational Creativity (ICCC 2016), 2016
Wydawca: Sony CLS Paris

Board Game Prototyping to Co-Design a Better Location-Based Digital Game

Autorzy: Jones, Catherine Emma; Liapis, Antonios; Lykourentzou, Ioanna; Guido, Daniele
Opublikowane w: CHI2017, 2017
Wydawca: CHI

Interconnecting Objects, Visitors, Sites and (Hi)Stories across Cultural and Historical Concepts

Autorzy: Vasilakis, Costas; Antoniou, Angeliki; Lepouras, George; Wallace, Manolis; Lykourentzou, Ioanna; Naudet, Yannick
Opublikowane w: 6th International Euro-Mediterranean Conference (EuroMed 2016), October 31st-November 5th, 2016, Nicosia, Cyprus, 2016
Wydawca: Springer

Playing with Data: Procedural Generation of Adventures from Open Data

Autorzy: Barros, Gabriella A.B.; Liapis, Antonios; Togelius, Julian
Opublikowane w: Proceedings of the International Joint Conference of DiGRA and FDG, 2016
Wydawca: Digital Games Research Association and Society for the Advancement of the Science of Digital Games

Evolving Missions to Create Game Spaces

Autorzy: Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
Opublikowane w: Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2016
Wydawca: IEEE

Mixed-initiative Creative Drawing with webIconoscope

Autorzy: Liapis, Antonios
Opublikowane w: Proceedings of the 6th International Conference on Computational Intelligence in Music, Sound, Art and Design (EvoMusArt), 2017
Wydawca: Springer

Fostering a multi-faceted view of European history

Autorzy: Lykourentzou, Ioanna; Naudet, Yannick; Sillaume, G
Opublikowane w: DHBenelux 2016 conference, June 9-10, Luxembourgh, 2016
Wydawca: DHBenelux

Reflecting on European History with the Help of Technology

Autorzy: Lykourentzou, Ioanna; Naudet, Yannick; Vandenabeele, Luc
Opublikowane w: 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, 2016
Wydawca: The Eurographics Association

The use of semantics in the CrossCult H2020 project

Autorzy: Bampatzia, Stavroula; Bravo-Quezada, Omar Gustavo; Antoniou, Angeliki; Lopez Nores, Martin; Wallace, Manolis; Lepouras, George; Vasilakis, Costas
Opublikowane w: 2nd International KEYSTONE Conference (IKC 2016), September 8-9, 2016,, 2016
Wydawca: Springer

The Use of Ontologies for Creating Semantic Links between Cultural Artifacts and Their Digital Resources

Autorzy: Kyriaki-Manessi, Daphne; Vassilakaki, Evgenia; Triantafyllou, Ioannis; Giannakopoulos, Georgios
Opublikowane w: 10th International Symposium on the Conservation of Monuments in the Mediterranean Basin, 2017
Wydawca: Monubasin

Using Social media to stimulate history reflection in cultural heritage

Autorzy: Bampatzia, Stavroula; Antoniou, Angeliki; Wallace, Manolis; Lepouras, George; Vasilakis, Costas
Opublikowane w: 1th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP 2016), October 20-21, 2016,, 2016
Wydawca: IEEE

Sonancia: A Multi-Faceted Generator for Horror

Autorzy: Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
Opublikowane w: Proceedings of the IEEE Computational Intelligence in Games Conference, 2016
Wydawca: ΙΕΕΕ

Stimulation of reflection and discussion in museum visits through the use of social media

Autorzy: Vassilakis, C.; Antoniou, A.; Lepouras, G.; Poulopoulos, V.; Wallace, M.; Bampatzia, S.; Bourlakos, I.
Opublikowane w: Social Network Analysis and Mining 7(1) 40, Numer 1, 2018, ISSN 1869-5469
Wydawca: Springer
DOI: 10.5281/zenodo.1175263

An Ontology for Gendered Content Representation of Cultural Heritage Artefacts

Autorzy: Ioanna Kyvernitou; Antonis Bikakis
Opublikowane w: Digital Humanities Quarterly 11(3), Numer 1, 2017, ISSN 1938-4122
Wydawca: Svenson
DOI: 10.5281/zenodo.1175269

The Personality of the Influencers, the Characteristics of Qualitative Discussions and Their Analysis for Recommendations to Cultural Institutions

Autorzy: Vassilis Poulopoulos, Costas Vassilakis, Angeliki Antoniou, George Lepouras, Anastasios Theodoropoulos, Manolis Wallace
Opublikowane w: Heritage, Numer 1/2, 2018, Strona(/y) 239-253, ISSN 2571-9408
Wydawca: MDPI
DOI: 10.3390/heritage1020016

A Mobile App to Learn About Cultural and Historical Associations in a Closed Loop with Humanities Experts

Autorzy: Abdullah Daif, Ahmed Dahroug, Martín López-Nores, Silvia González-Soutelo, Maddalena Bassani, Angeliki Antoniou, Alberto Gil-Solla, Manuel Ramos-Cabrer, José Pazos-Arias
Opublikowane w: Applied Sciences, Numer 9/1, 2019, Strona(/y) 9, ISSN 2076-3417
Wydawca: MDPI
DOI: 10.3390/app9010009

exhiSTORY: Smart exhibits that tell their own stories

Autorzy: Costas Vassilakis, Vassilis Poulopoulos, Angeliki Antoniou, Manolis Wallace, George Lepouras, Martin Lopez Nores
Opublikowane w: Future Generation Computer Systems, Numer 81, 2018, Strona(/y) 542-556, ISSN 0167-739X
Wydawca: Elsevier BV
DOI: 10.1016/j.future.2017.10.038

Semantic Representation and Location Provenance of Cultural Heritage Information: the National Gallery Collection in London

Autorzy: Padfield, J.; Kontiza, K.; Bikakis, A.; Vlachidis, A.
Opublikowane w: CIDOC 2018 Digital Cultural Heritage, Numer 1, 2018, ISSN 2571-9408
Wydawca: MDPI
DOI: 10.5281/zenodo.2567156

The Use of Semantics in the CrossCult H2020 Project

Autorzy: Stavroula Bampatzia, Omar Gustavo Bravo-Quezada, Angeliki Antoniou, Martín López Nores, Manolis Wallace, George Lepouras, Costas Vassilakis
Opublikowane w: Semantic Keyword-Based Search on Structured Data Sources, Numer 10151, 2017, Strona(/y) 190-195, ISBN 978-3-319-53639-2
Wydawca: Springer International Publishing
DOI: 10.1007/978-3-319-53640-8_17

Mixed-Initiative Creative Drawing with webIconoscope

Autorzy: Liapis, Antonios
Opublikowane w: Lecture Notes in Computer Science - Computational Intelligence in Music, Sound, Art and Design, Numer 1, 2017
Wydawca: Springer
DOI: 10.5281/zenodo.543206

Discover hidden history in the city

Autorzy: Jones, Catherine Emma; Guido, Daniele
Opublikowane w: 2017
Wydawca: N/A

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