Periodic Reporting for period 2 - OZeye (Developing Computer Vision and Artificial Intelligence for best-quality and cost-effective live sports production and distribution)
Reporting period: 2020-10-01 to 2021-09-30
Leagues and sports events are missing out on exposure and revenue due to limited broadcasting and commercial opportunities outside of in-stadia sponsorship. The perceived costs of doing multi-camera production creates a barrier to entry. Many leagues and teams across the globe have limited resources to operate and produce matches.
We are changing the economics of sports production by making our latest technologies available to sports federations, leagues and teams at a fraction of the cost. This empowers our customers to deliver engaging and interactive experiences to sports fans around the world. OZ Production delivers high-quality broadcasts for any league, any level and any location.
This carries both importance in the technology space, where we are pushing the boundaries of what is possible and achievable, but also important for sports bodies and the sports fan. The way that fans want to consume content, even niche sports, is critical. All sports need an outlet to reach their audience.
The business focus and the challenges caused by the global COVID-19 pandemic are addressed within this project. The pandemic has accelerated the need for high quality, affordable technology for sports production and distribution and also the need for AI technologies to reduce the number of crew personnel required to produce matches at stadiums. Whilst the sports industry, along with many other sectors, has been struggling, there is an opportunity for agile sports technology businesses like OZ Sports to deliver innovations to the market that provide opportunities for sports leagues, clubs and federations to get back on their feet and start to future proof their businesses.
Within this project we are working towards solving and addressing several key objectives across both AI, content delivery and fan engagement.
● Improving the game experience by using AI to recognize different plays and sequences.
● Optimising hardware to produce exceptionally high quality to broadcasts for all market players
● Detect objects (player, ball etc.) and key incidents and plays in a football match to aid match production and quality.
● Retraining the models to cover sports outside of football.
● Using CDN hosting and delivery to boost performance, scaling and quality of matches to reach large scale audiences across the globe.
● Increase the degree of fan immersion and virtual experiences.
● Enhance replays with better player trajectory.
● Augment the viewer experience with highlights, crowd augmentation, multi-angle images and strategic content overlays.
We are working towards the overall goals of the project and aiming to reach all of the objectives set in a real world situation. We have successfully made our first installation of the OZ system in a football league, which gives us the actual match footage and platform to build upon and demonstrate not only our technical developments but also to aid our commercial and marketing objectives. The project is enabling us to push the boundaries and innovate at an exceptional pace.