Description du projet
Une application multilingue pour améliorer les compétences en lecture des enfants
Bien que l’alphabétisation soit une compétence fondamentale, deux enfants sur dix dans l’UE continuent d’éprouver des difficultés à lire. Les enfants défavorisés et immigrés sont confrontés à des obstacles encore plus significatifs et accusent un retard plus important dans leurs capacités en matière de lecture. L’urgence de s’attaquer à ce problème est d’autant plus grande que le multilinguisme est de plus en plus vital dans notre environnement mondialisé. Le projet SpeechTech4Literacy, financé par l’UE, vise à utiliser la technologie vocale pour révolutionner les applications numériques d’alphabétisation et d’apprentissage des langues. En permettant à ces applications d’écouter et d’évaluer les enfants pendant qu’ils lisent à haute voix, le projet fournira un retour d’information en temps réel et des conseils personnalisés pour améliorer les compétences en lecture et en langue. La plateforme SpeechTech4Literacy est conçue spécifiquement pour les enfants. Bien qu’elle ne soit actuellement disponible qu’en anglais, le projet prévoit d’étendre sa plateforme à 13 autres langues.
Objectif
Literacy is a foundational skill, yet 20% of EU children have difficulty reading, unchanged over the past decade. This problem is more serious for disadvantaged and immigrant children, who lag even further behind in reading skills. Multilingualism is both a needed and desired skill across the globe.
Speech technology has the potential to be a game changer by voice enabling digital literacy and language learning apps to ‘listen’ (and assess) as the child reads aloud, providing the child individual real-time feedback to rapidly improve reading and language skills and track student progress and difficulties.
Adult speech technology systems don’t work for children and existing commercial systems for children are predominantly English and only work in quiet ‘lab-like’ environments, severely limiting their real-world use. SoapBox Labs (SBL) has developed a children's speech assessment platform for real-world conditions such as homes and schools and made the platform available for open license into 3rd party digital learning products, maximising potential for market penetration and impact.
Our ambition is to extend our existing English platform, scaling to 13 languages by 2022 and targeting a global market of 187M children, €3B opportunity.
SBL closed a €1.2M fundraise in Jan 17 and has received widespread support from leading academics, educators and industry stakeholders. SBL’s innovations will have a positive impact on children (through robust, widely accessible and affordable products), industry stakeholders (opening new product channels for education publishers, EdTech companies and developers) and SBL (international expansion with estimated revenues of €33M in 2022; 83 direct/indirect jobs).
The project provides a major achievable step toward raising stagnant EU children’s literacy levels, reaching children no matter where they are, on everyday consumer mobile devices, opening a portal to learning and empowerment, particularly for the most vulnerable.
Champ scientifique
Not validated
Not validated
- humanitieslanguages and literaturelinguistics
- social scienceseducational sciencesdidactics
- social scienceseconomics and businessbusiness and managementbusiness models
- natural sciencescomputer and information sciencesartificial intelligencemachine learningdeep learning
- natural sciencescomputer and information sciencesartificial intelligencecomputational intelligence
Programme(s)
Régime de financement
SME-2 - SME instrument phase 2Coordinateur
8 DUBLIN
Irlande
L’entreprise s’est définie comme une PME (petite et moyenne entreprise) au moment de la signature de la convention de subvention.