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Gaming for Peace

Leistungen

Skills passport

D6.3 Skills Passport [M30] A software deliverable (template) that allows players and assessors to review learner process against learning outcomes, benchmarked against international standards

Communications package

D7.2 Communications package with project logo, identity guidelines, social media and website M2

Final conference report

D7.4 Final Conference Report, Press Release, M30.

Summary SOTA reports

D2.1.Summary SOTA Reports (Evaluation, Soft-Skill & Serious games) [M4] Three summary documents on 1) current training practices in CPPB across the EU and SOTA 2) soft skills in CPPB and SOTA on soft skills concepts, processes and methods and 3) SOTA in Serious Games and best practices in existing training for peacekeeping operations

Report: Metrics and international standards

D6.1. Online Assessment Metrics and International Standards Report [M11] Assessment strategies embedded with the game and how they align with international standards.

Final report

D2.2: Final Report on Knowledge, Current Practice, Gender and Cultural Competency, SOTA, Gap Analysis and Roadmap of Key Actions to Advance SOTA. [M6] Produce a set of recommendations for advancing SOTA of training in soft skills in serious games.

Report: Periodic Evaluation

"Deliverable 5.2: GAP Application periodic evaluation report[M20] This deliverable will track the development of the GAP application and report on the formative evaluation feedback to continuously support the ongoing development of the tool. [timeframe TBD] This is based on Evaluation #1 Low Fidelity Scenario Testing Parallel workshops in 3 locations, including some personnel from initial stakeholder workshops, plus diverse actors (up to 5). "

Regional Stakeholder reports

D 3.1 Regional Stakeholder Consultation Report (Northern Ireland, Finland & Poland) This deliverable will review the outcomes of the stakeholder consultation to identify what soft skills are needed and how they are currently improvised or not, in practice. [M8]

Report: Learning outcomes – gamification

D4.1 Report on learning Outcomes for Gamification (scenarios) (M12) A document deliverable summarising the learning outcomes that are suitable for implementation as game mechanics.

Report: Learning matrix

D4.2 Report on learning Metrics and Recommended Instrumentation (Month12) A document deliverable summarising the requirements for in-game data collection and the recommended instrumentation required in the game itself.

Report: Evaluation & concept assessment

D5.1 Evaluation plan and concept assessment report. (M15) This deliverable will provide the continued development of the game platform concept and game software with user-based feedback on the initial concept along with ethical guidance and direction to ensure ethics-by-design.

Report: alignment of game with international human rights

D6.2 Report on Alignment of Game with International Human Rights Law [M11]

In-game library

D4.5 In-game library of support links and learning materials (M18)

Communications plan

D7.1 Dissemination, Communication and Exploitation Plan, M2

Report: Learning, operational & educational effectiveness

D5.3 Learning: operational and educational effectiveness report [M25] This deliverable will entail the organisation and delivery and after action assessment of end user training in order to trial the use of the developed curriculum and the GAP application as a training aid. Training will be delivered to nominated end user group personnel and followed through in line with the devised base curriculum. On completion of the training, feedback will be solicited from the attendees and the personnel responsible for the training in order to ensure that any issues detected in the operation of the GAP application are identified and remedied prior to the final iteration of the GAP application.

Data Management Plan

1.1 Data Management Plan

Learning outcomes

D 3.2. Compilation of Learning outcomes, skills/competencies definitions and metrics of assessment This deliverable will define expected learning outcomes such as an increase in knowledge and understanding; an increase in intellectual qualities; an increase in professional and practical skills; and an increase in transferable skills. [M11]

Midterm conference report/press release

D7.3 Midterm Conference Report, Press Release, M13

Annual Report 2

1.3 Annual Report 2 including Societal Impact Report

Final Report incl. sustainability report

1.4 Final Report including Social impact report and sustainability plan for GAP initiative

Annual Report 1

1.2 Annual Report 1, including Societal Impact Report

Veröffentlichungen

GAMING FOR PEACE: GENDER AWARENESS TRAINING AND THE POLISH MILITARY

Autoren: Anne HOLOHAN, Justyna PYZ, Kamila TROCHOWSKA
Veröffentlicht in: Security and Defence Quarterly, Ausgabe 4/21, 2018, Seite(n) 41-57, ISSN 2300-8741
Herausgeber: War Studies University
DOI: 10.5604/01.3001.0012.5179

The Case for ‘Trust Awareness’ as a Key Soft-Skill for Peacekeepers: A Study on how Trust Impacts Inter-Organizational Cooperation and Local Ownership with Military Peacekeepers Deployed to UNIFIL. (IN PRESS)

Autoren: Sara SINGLETON, Anne HOLOHAN
Veröffentlicht in: Journal of International Peacekeeping, 2019, ISSN 1875-4112
Herausgeber: Brill/Nijhoff

PREPARATION OF POLISH POLICE OFFICERS FOR PEACE MISSIONS

Autoren: Kamil KUĆ, Walentyna TRZCIŃSKA
Veröffentlicht in: Security and Defence Quarterly, Ausgabe 1/23, 2019, ISSN 2300-8741
Herausgeber: War Studies University

Transformative Training in Soft Skills for Peacekeepers: Gaming for Peace

Autoren: Anne Holohan
Veröffentlicht in: International Peacekeeping, Ausgabe 2019, 2019, Seite(n) 1-23, ISSN 1353-3312
Herausgeber: Taylor & Francis
DOI: 10.1080/13533312.2019.1623677

Soft Skills for Security and Defense: Cross-cultural Competence and Beyond

Autoren: Kamila TROCHOWSKA
Veröffentlicht in: 2018, ISBN 8375-236276
Herausgeber: Wydawnictwo Akademii Sztuki Wojennej

Opportunities for Strategic Public Relations – Evaluation of International Research and Innovation Project Dissemination

Autoren: Kristina Henriksson, Ruoslahti Harri, Kirsi Hyttinen
Veröffentlicht in: Public Relations and the Power of Creativity - Strategic Opportunities, Innovation and Critical Challenges, Ausgabe 3, 2018, Seite(n) 197-214, ISBN 978-1-78769-292-3
Herausgeber: Emerald Publishing Limited
DOI: 10.1108/s2398-391420180000003012

Navigating the Experiential Learning Landscape: Alternative Approaches in the Acquisition of Soft Skills

Autoren: Hyttinen, Kirsi & Smith, Róisín
Veröffentlicht in: LEARNING BY DEVELOPING 2.0 - CASE STUDIES IN THEORY AND PRACTICE, Ausgabe 2018, 2018, Seite(n) 124-135, ISBN 978-951-799-502-3
Herausgeber: Laurea-ammattikorkeakoulu

EU integrated approach to respond conflicts and crisis

Autoren: Taitto, Petteri & Hyttinen, Kirsi
Veröffentlicht in: Organization and individual security, Collective Monograph, 2018, Seite(n) 275-292, ISBN 978-9934-543-18-0
Herausgeber: Turiba University

"""When Diversity is the only Unity"" : How to Train for a Comprehensive Approach in EU Crisis Management."

Autoren: Taitto, Petteri
Veröffentlicht in: Seminar Publications on Contemporary Peace Operations - From Theory to Practice. Based on EAPTC Seminar, 2-4 May 2017, Helsinki, p. 93-99, Puolustusvoimat., Ausgabe 2017, 2017, Seite(n) 93-99, ISBN 978-951-25-2944-5
Herausgeber: Puolustusvoimat

Soft Skills for Peacekeeping and Crisis Management Experts

Autoren: Hyttinen, Kirsi. Laurea University of Applied Sciences Smith, Róisín. Kennedy Institute for Conflict Intervention, Maynooth University Timms, Rowena. Upskill Enterprise
Veröffentlicht in: SEMINAR PUBLICATION ON CONTEMPORARY PEACE OPERATIONS – FROM THEORY TO PRACTICE, Ausgabe FINCENT Publication Series 2/2017, 2017, ISBN 978-951-25-2945-2
Herausgeber: Finnish Defence Forces International Centre

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