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Wearable Experience for Knowledge Intensive Training

Livrables

Design Methodology for Ergonomics - First Version

Defining comprehensive methodology for environmental factors including ergonomics, user test methods and experience design with consideration to industry standard requirements - First Version

Training Scenarios and Evaluation Plan for Engineering - Final Version

Report - Final Version

Final Outreach and Dissemination Report

Summarizing stakeholder community events and status at the end of the project, usage of web portal and social media, dissemination to general public, scientific and industrial communities

Requirements for Scenarios and Prototypes - Second Version

The deliverable provides input scenarios (WP6) and prototypes (WP2), T1.4. - Second version

Outreach and Dissemination Report - First Version

Introducing stakeholder outreach strategy and mobilization activities, updating dissemination plan and outcomes.

Final Architecture and Learning Experience Content Model

Functional and modular architecture (final version); AR-enhanced learning activity and workplace description language (final version)

Roadmap and Sustainability

The deliverable will contain the roadmap and a chapter on sustainability

Training Scenarios and Evaluation Plan for Aeronautics - Final Version

Report - Final Version

Requirement analysis and sensor specifications - First Version

A report - First Version

WEKIT Framework and Training Methodology - Final Version

The deliverable presents the project’s industrial training methodology and the result of associated R&D activities of T1.3 - Final version

Outreach and Dissemination Report - Second Version

Presenting stakeholder community events and activities, further development and usage of WEKIT portal, dissemination outcomes.

Standardization Outcomes

A report on standardization activities of the project

Training Scenarios and Evaluation Plan for Aeronautics - First Version

Report - First Version

Training Scenarios and Evaluation Plan for Space - First Version

Report - First Version

Evaluation Process and Results for Engineering case - Final Version

Report - Final Version

Requirements for Scenarios and Prototypes - Final Version

The deliverable provides input scenarios (WP6) and prototypes (WP2), T1.4. - Final version

Pathway for business process integration

Defining pathways for best practice for business integration.

Guidelines for Information Adaptation to Multi-device Presentation

A guideline report

Training Scenarios and Evaluation Plan for Space - Final Version

Report - Final Version

Requirement analysis and sensor specifications - Final Version

A report - Final Version

Evaluation Process and Results for Engineering case - First Version

Report - First Version

User Industry Needs

Reports the results of the Training Industry Assessment, T1.1.

Design Methodology for Wearability - First Version

Defining comprehensive human-centered methodology including human factors, user-test methods, practice-based methods and emerging design tools for wearability - First Version

Design Methodology for Wearability and Ergonomics - Final Version

Defining comprehensive human-centered methodology including human factors, user-test methods, practice-based methods and emerging design tools for wearability. Defining comprehensive methodology for environmental factors including ergonomics, user test methods and experience design with consideration to industry standard requirements - Final Version

Functional and modular architecture

Requirements and specification

Evaluation Process and Results for Space case - Final Version

Report - Final Version

Dissemination Plan

A plan for project dissemination on different levels. Introducing WEKIT community web portal, presence on social media and outline for outreach strategy.

Learning Experience Content Model Draft

AR-enhanced learning activity and workplace description language

WEKIT Framework and Training Methodology - Second Version

The deliverable presents the project’s industrial training methodology and the result of associated R&D activities of T1.3 - Second Version

Evaluation Process and Results for Aeronautics case - First Version

Report - First Version

Evaluation Process and Results for Aeronautics case - Final Version

Report - Final Version

Evaluation Process and Results for Space case - First Version

Report - First Version

Training Scenarios and Evaluation Plan for Engineering - First Version

Report - First Version

WEKIT Framework and Training Methodology - First Version

The deliverable presents the project’s industrial training methodology and the result of associated R&D activities of T1.3 - First Version

Requirements for Scenarios and Prototypes - First Version

The deliverable provides input scenarios (WP6) and prototypes (WP2), T1.4. (M6/M21/M36)

Technology Industry Needs and Affordances

Reports the results of the Technology Industry Assessment, T1.2.

Exploitation and IPR Plan

This deliverable contains exploitation plan and IPR management

Repositories Interfacing with Legacy

Data repository for experience captured based on industry requirements.

Hardware prototype with component specification and usage description - Final Version

A prototype and a short report - Final Version

Hardware prototype with component specification and usage description - First Version

A prototype and a short report - First Version

Software prototype with sensor fusion API specification and usage description - First Version

A prototype and a short report - First Version

Wearable Design Solution - Final Version

Integrating sensory technology for wearability and effective workflow - Final Version

Software prototype with sensor fusion API specification and usage description - Final Version

A prototype and a short report - Final Version

Method and System for Post Analysis of AR-based Learning and Biofeedback Data.

A post analysing system and a short report (M30)

Final Prototype

Assessing the completion of the final prototype of the WEKIT platform including the results of technical testing in cycle 2

Visualization design solutions - Final Version

Creating a visualization method for to measure the performance and well-being of the user - Final Version

Visualization design solutions - First Version

Creating a visualization method for to measure the performance and well-being of the user - First Version

AR-visualization System and AR-based Experience Re-enactment and Learning System

Two AR-based systems: an AR system and a short report. An AR-based learning system and a short report.

First Prototype

Assessing the completion of the first prototype of the WEKIT platform including the results of technical testing in cycle 1.

Wearable Design Solution - First Version

Integrating sensory technology for wearability and effective workflow - First Version

Publications

Technology Acceptance of Augmented Reality and Wearable Technologies

Auteurs: Fridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh, Timo Kuula
Publié dans: Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, Numéro 725, 2017, Page(s) 129-141, ISBN 978-3-319-60632-3
Éditeur: Springer International Publishing
DOI: 10.1007/978-3-319-60633-0_11

Community Learning Analytics with Industry 4.0 and Wearable Sensor Data

Auteurs: István Koren, Ralf Klamma
Publié dans: Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, Numéro 725, 2017, Page(s) 142-151, ISBN 978-3-319-60632-3
Éditeur: Springer International Publishing
DOI: 10.1007/978-3-319-60633-0_12

Digital Learning Projection

Auteurs: Daniele Di Mitri
Publié dans: Artificial Intelligence in Education, Numéro 10331, 2017, Page(s) 609-612, ISBN 978-3-319-61424-3
Éditeur: Springer International Publishing
DOI: 10.1007/978-3-319-61425-0_75

Generation of Web Frontends from API Documentation with Direwolf Interaction Flow Designer

Auteurs: István Koren, Ralf Klamma
Publié dans: Web Engineering, Numéro 10845, 2018, Page(s) 492-495, ISBN 978-3-319-91661-3
Éditeur: Springer International Publishing
DOI: 10.1007/978-3-319-91662-0_42

Affordances for Capturing and Re-enacting Expert Performance with Wearables

Auteurs: Will Guest, Fridolin Wild, Alla Vovk, Mikhail Fominykh, Bibeg Limbu, Roland Klemke, Puneet Sharma, Jaakko Karjalainen, Carl Smith, Jazz Rasool, Soyeb Aswat, Kaj Helin, Daniele Di Mitri, Jan Schneider
Publié dans: Data Driven Approaches in Digital Education, Numéro 10474, 2017, Page(s) 403-409, ISBN 978-3-319-66609-9
Éditeur: Springer International Publishing
DOI: 10.1007/978-3-319-66610-5_34

Supporting Training of Expertise with Wearable Technologies: The WEKIT Reference Framework

Auteurs: Bibeg Limbu, Mikhail Fominykh, Roland Klemke, Marcus Specht, Fridolin Wild
Publié dans: Mobile and Ubiquitous Learning, 2018, Page(s) 157-175, ISBN 978-981-10-6143-1
Éditeur: Springer Singapore
DOI: 10.1007/978-981-10-6144-8_10

Do You Know What Your Nonverbal Behavior Communicates? – Studying a Self-reflection Module for the Presentation Trainer

Auteurs: Jan Schneider, Dirk Börner, Peter van Rosmalen, Marcus Specht
Publié dans: Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, Numéro 725, 2017, Page(s) 93-106, ISBN 978-3-319-60632-3
Éditeur: Springer International Publishing
DOI: 10.1007/978-3-319-60633-0_8

Peer-to-Peer Video Streaming in HTML5 with WebTorrent

Auteurs: István Koren, Ralf Klamma
Publié dans: Web Engineering, Numéro 10845, 2018, Page(s) 404-419, ISBN 978-3-319-91661-3
Éditeur: Springer International Publishing
DOI: 10.1007/978-3-319-91662-0_33

An Augmented Reality Framework for Gamified Learning

Auteurs: Benedikt Hensen, István Koren, Ralf Klamma, Andreas Herrler
Publié dans: Advances in Web-Based Learning – ICWL 2018 - 17th International Conference, Chiang Mai, Thailand, August 22-24, 2018, Proceedings, Numéro 11007, 2018, Page(s) 67-76, ISBN 978-3-319-96564-2
Éditeur: Springer International Publishing
DOI: 10.1007/978-3-319-96565-9_7

Collaborative Non-linear Storytelling Around 3D Objects

Auteurs: Peter de Lange, Petru Nicolaescu, Jan Benscheid, Ralf Klamma
Publié dans: Advances in Web-Based Learning – ICWL 2018 - 17th International Conference, Chiang Mai, Thailand, August 22-24, 2018, Proceedings, Numéro 11007, 2018, Page(s) 88-98, ISBN 978-3-319-96564-2
Éditeur: Springer International Publishing
DOI: 10.1007/978-3-319-96565-9_9

Supporting Training of Expertise with Wearable Technologies: The WEKIT Reference Framework

Auteurs: Bibeg Limbu, Mikhail Fominykh , Roland Klemke, Marcus Specht, Fridolin Wild
Publié dans: International Handbook of Mobile and Ubiquitous Learning, Numéro 1, 2017
Éditeur: Springer, 2017. in press

The Exploitation of OpenAPI Documentation for the Generation of Web Frontends

Auteurs: István Koren, Ralf Klamma
Publié dans: Companion of the The Web Conference 2018 on The Web Conference 2018 - WWW '18, 2018, Page(s) 781-787, ISBN 9781-450356404
Éditeur: ACM Press
DOI: 10.1145/3184558.3188740

Bridging the Skills Gap of Workers in Industry 4.0 by Human Performance Augmentation Tools - Challenges and Roadmap

Auteurs: Eric Ras, Fridolin Wild, Christoph Stahl, Alexandre Baudet
Publié dans: Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments - PETRA '17, 2017, Page(s) 428-432, ISBN 9781-450352277
Éditeur: ACM Press
DOI: 10.1145/3056540.3076192

Augmented Reality Lernkontexte - Eine Europäische Perspektive

Auteurs: István Koren, Benedikt Hensen, Ralf Klamma
Publié dans: Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), Numéro Frankfurt, Germany, September 10, 20182, 2018
Éditeur: CEUS-WS

Immersive Community Analytics for Wearable Enhanced Learning

Auteurs: Ralf Klamma, Rizwan Ali, István Koren,
Publié dans: HCI INTERNATIONAL 2019 - 21st International Conference on Human-Computer Interaction, Numéro 26-31 July 2019, 2019
Éditeur: Springer

Technology Acceptance of Augmented Reality and Wearable Technologies

Auteurs: Wild, F., Klemke, R., Lefrere, P., Fominykh, M., and Kuula, T.
Publié dans: Immersive Learning Research Network. Third International Conference, iLRN 2017, Numéro 3, 2017
Éditeur: Springer

Preparing Research Projects for Sustainable Software Engineering in Society

Auteurs: Renzel, D., Koren, I., Klamma, R., Jarke, M.
Publié dans: ICSE-SEIS '17 Proceedings of the 39th International Conference on Software Engineering: Software Eng, Numéro ICSE17, 2017, ISBN 978-1-5386-2673-3
Éditeur: IEEE Press Piscataway
DOI: 10.1109/ICSE-SEIS.2017.4

Enabling visual community learning analytics with Internet of Things devices

Auteurs: István Koren, Ralf Klamma
Publié dans: Computers in Human Behavior, Numéro 89, 2018, Page(s) 385-394, ISSN 0747-5632
Éditeur: Pergamon Press Ltd.
DOI: 10.1016/j.chb.2018.07.036

User Experience of Augmented Reality System for Astronaut's Manual Work Support

Auteurs: Kaj Helin, Timo Kuula, Carlo Vizzi, Jaakko Karjalainen, Alla Vovk
Publié dans: Frontiers in Robotics and AI, Numéro 5, 2018, ISSN 2296-9144
Éditeur: Froniters Media
DOI: 10.3389/frobt.2018.00106

From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development

Auteurs: Bibeg Limbu, Halszka Jarodzka, Roland Klemke, Fridolin Wild, Marcus Specht
Publié dans: JUCS, Numéro 24/2, 2018, Page(s) 108--128, ISSN 0948-6968
Éditeur: Springer Verlag
DOI: 10.3217/jucs-024-02-0108

A Technology Acceptance Model for Augmented Reality and Wearable Technologies

Auteurs: William Guest, Fridolin Wild, Alla Vovk, Paul Lefrere, Roland Klemke, Mikhail Fomynikh, Timo Kuula
Publié dans: JUCS, Numéro 24/2, 2018, Page(s) 192--219, ISSN 0948-6968
Éditeur: Springer Verlag
DOI: 10.3217/jucs-024-02-0192

D6.4 Implementation of Evaluation Trials in Aeronautics

Auteurs: Chris Brox, Morten Holand
Publié dans: D6.4 Implementation of Evaluation Trials in Aeronautics, Numéro 0.1, 2017
Éditeur: WEKIT Project

D8.2 Business Plan

Auteurs: Per Øyvind Fuglstad
Publié dans: D8.2 Business Plan, Numéro 0.9, 2016
Éditeur: WEKIT Project

D6.1 Training Scenario and Evaluation Plan for aeronautics

Auteurs: Vegard Nergård, Chris Brox, Anders Olsen, Per Øyvind Fuglstad
Publié dans: Training Scenario and Evaluation Plan for aeronautics, Numéro 1, 2016
Éditeur: WEKIT Project

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