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Contenido archivado el 2024-06-18

Transformative, Adaptive, Responsive and enGaging EnvironmenT

Descripción del proyecto


Digital libraries and technology-enhanced learning
TARGET is developing a platform for workplace learning, with a serious game in its core, where understanding is transformed through knowledge gateways, supporting rapid competence development

There is a need to reduce the knowledge worker "time-to-competence". The main aim is to develop a new genre of TEL environment that supports rapid competence development within the domains of innovation and project management.
The TARGET environment consists of a learning process supported by the TARGET platform, consisting of a main core of a serious game. Here, the learner is presented with complex situations in the form of game scenarios. Interacting with the game results in experiences that are gradually honed into knowledge.
TARGET integrates five developments: a) Threshold Concepts, resembling knowledge gateways that transform a person's understanding of a knowledge domain b) Knowledge Ecology, defines knowledge as a "living organism" c) Cognitive Load Theory, a learner's attention and working memory is limited, therefore learning processes must be designed to allow effective internalization without overload d) Learning Communities, where members of a community develop their competences by leveraging the experience of their peers e) Experience Management, to allow learners to accumulate lessons learned through real and theoretical situations.
The TARGET aims will be realized through the following specific objectives: a) Conceptual Framework, the conceptual blueprint of TARGET b) Knowledge model, how the game scenarios, concept thresholds, and competences are related c) TARGET Learning Process, supported by a pedagogical framework d) TARGET Platform, of which the core is the Virtual Business Environment e) Pedagogical Agents, available to assume unfilled roles within a game scenario f) TARGET Communities, four sustainable communities revolving around the TARGET environment g) HRM Integration, integration of TARGET within an organization h) Evaluation Framework, for assessing a learner's competence development.

Convocatoria de propuestas

FP7-ICT-2007-3
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Régimen de financiación

CP - Collaborative project (generic)

Coordinador

STIFTELSEN SINTEF
Aportación de la UE
€ 1 367 540,00
Dirección
STRINDVEIEN 4
7034 Trondheim
Noruega

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Región
Norge Trøndelag Trøndelag
Tipo de actividad
Research Organisations
Contacto administrativo
Hans Torvatn (Dr.)
Enlaces
Coste total
Sin datos

Participantes (21)