Learning to collaborate…virtually
Creative people are typically thought to be individuals working in solitude. Yet in today's fast-changing business environment, teamwork is needed to achieve larger goals. Without adequate support, however, partners which are often geographically dispersed struggle to complete their joint task. A range of e-business solutions and virtual platforms exist on the market, but they are of variable quality and many rely on technology alone to support collaborative working. The EU-funded 'Learning to collaborate' (L2C) project was launched to address the wider need for corporate learning solutions that help people develop the skills needed to collaborate more effectively. A working prototype of a next-generation computer-supported learning system was implemented to provide an intensive and game-like learning experience. This series of software tools for the development of collaborative competencies is L2C's most tangible result. In creating its open platform, which is suitable for a broad range of simulated exercises, the L2C team drew on lessons offered by top business schools to manage change and innovation.