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Designing and Developing Wearables for Virtual Reality Environments with a Research Through Design Process

Publikacje

Exploring Food based Interactive, Multi-Sensory, and Tangible Storytelling Experiences

Autorzy: Saumya Gupta, Ferran Altarriba Altarriba Bertran, Oğuz 'Oz' Buruk, Sara Milkes Milkes Espinosa, Theresa Jean Tanenbaum, Minerva Wu
Opublikowane w: Designing Interactive Systems Conference 2021, 2021
Wydawca: ACM
DOI: 10.1145/3461778.3462006

ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings

Autorzy: Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Oğuz Buruk, Johanna Virkki
Opublikowane w: 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), 2020
Wydawca: IEEE
DOI: 10.1109/segah49190.2020.9201771

Etsijä’s call: Gamifying virtual conferences with alternate reality games.

Autorzy: Mattia Thibault, Nikoletta Zampeta Legaki, Oğuz Buruk, Juho Hamari
Opublikowane w: Proceedings of GamiFIN 2021, 5th International GamiFIN conference, 2021
Wydawca: CEUR Workshop Proceedings

A design framework for playful wearables

Autorzy: Oğuz Turan Buruk, Katherine Isbister, Tess Tanenbaum
Opublikowane w: Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Wydawca: ACM
DOI: 10.1145/3337722.3337733

Children in 2077: Designing children's technologies in the age of transhumanism

Autorzy: Oğuz'Oz' Buruk, Oğuzhan Özcan, Gökçe Elif Baykal, Tilbe Göksun, Selçuk Acar, Güler Akduman, Mehmet Aydın Baytaş, Ceylan Beşevli, Joe Best, Aykut Coşkun, Hüseyin Uğur Genç, A Baki Kocaballi, Samuli Laato, Cássia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sádaba, Mattia Thibault, Annika Wolff, Mert Yildiz
Opublikowane w: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Wydawca: ACM
DOI: 10.1145/3334480.3381821

Snowflakes: A Prototyping Tool for Computational Jewelry

Autorzy: Oğuz 'Oz' Buruk, Çağlar Genç, İhsan Ozan Yıldırım, Mehmet Cengiz Onbaşlı, Oğuzhan Özcan
Opublikowane w: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021
Wydawca: ACM DL
DOI: 10.1145/3411764.3445173

Otherworld: Ouija Board as a Resource for Design

Autorzy: Ahmet Börütecene, Oğuz ‘Oz’ Buruk
Opublikowane w: HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019, 2019
Wydawca: ACM
DOI: 10.1145/3363384.3363388

Towards the Next Generation of Gaming Wearables

Autorzy: Oğuz 'Oz' Buruk, Mikko Salminen, Nannan Xi, Timo Nummenmaa, Juho Hamari
Opublikowane w: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021
Wydawca: ACM
DOI: 10.1145/3411764.3445785

Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos

Autorzy: Timo Nummenmaa, Oğuz 'Oz' Buruk, Mila Bujic, Max Sjöblöm, Jussi Holopainen, Juho Hamari
Opublikowane w: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 2020
Wydawca: Springer Nature

Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for Everyone

Autorzy: Oğuz Turan Buruk, Juho Hamari
Opublikowane w: Academic Mindtrek 2021, 2021
Wydawca: ACM
DOI: 10.1145/3464327.3464330

Transurbanism: Smart Cities for Transhumans

Autorzy: Mattia Thibault, Oğuz'Oz' Buruk, Seda Suman Buruk, Juho Hamari
Opublikowane w: Proceedings of the 2020 ACM Designing Interactive Systems Conference, 2020
Wydawca: ACM
DOI: 10.1145/3357236.3395523

MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations

Autorzy: Ferran Altarriba Bertran, Ahmet Börütecene, Oguz'Oz' Buruk, Mattia Thibault, Katherine Isbister
Opublikowane w: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 2020
Wydawca: ACM
DOI: 10.1145/3383668.3419872

Exploring Wearable Output Modalities - Screens & Beyond.

Autorzy: Çaðlar Genç; Ashley Colley; Oðuz 'Oz' Buruk; Minna Pakanen; Jan Gugenheimer
Opublikowane w: Proceedings of the 11th Nordic Conference on Human-Computer Interaction : Shaping Experiences, Shaping Society . , 129 , Association for Computing Machinery , ACM International Conference Proceeding Series , 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020, 2020
Wydawca: ACM DL
DOI: 10.1145/3419249.3420092

"""Switch"" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame"

Autorzy: Chien Lu, Lobna Hassan, Oğuz 'Oz' Buruk, Timo Nummenmaa, Jaakko Peltonen
Opublikowane w: Proceedings of GamiFIN 2021, 5th International GamiFIN conference, 2021
Wydawca: CEUR-WS

Designing Gaming Wearables: From Participatory Design to Concept Creation

Autorzy: Sangwon Jung, Ruowei Xiao, Oğuz 'Oz' Buruk, Juho Hamari
Opublikowane w: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2021
Wydawca: ACM
DOI: 10.1145/3430524.3446067

Towards the Next Generation of Extended Reality Wearables

Autorzy: Oğuz 'Oz' Buruk, Juho Hamari
Opublikowane w: CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021
Wydawca: ACM
DOI: 10.1145/3411763.3451697

Virtual Wearables: Envisioning Future Scenarios for Wearables in Extended Reality Environments

Autorzy: Oğuz 'Oz' Buruk
Opublikowane w: Meaning–Making in Extended Reality, 2020
Wydawca: ARACNE EDITRICE

Anagenesis: A framework for gameful, playful and democratic future smartcities

Autorzy: Mattia Thibault, Oğuz 'Oz' Buruk, Lobna Hassan, Juho Hamari
Opublikowane w: Organizational Gamification: Theories and Practices of Ludified Work in Late Modernity, 2021
Wydawca: Routledge
DOI: 10.4324/9780429316722

Transhuman Faces in the Transurban City: Facial Recognition, Identity, Resistance

Autorzy: Mattia Thibault, Oğuz 'Oz' Buruk
Opublikowane w: Lexia, 2021, ISSN 1720-5298
Wydawca: Universita di Torino

ClothFace: A Passive RFID-Based Human-Technology Interface on a Shirtsleeve

Autorzy: Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Ville Vianto, Oğuz‘Oz’ Buruk, Johanna Virkki
Opublikowane w: Advances in Human-Computer Interaction, 2020, ISSN 1687-5907
Wydawca: Hindawi
DOI: 10.1155/2020/8854042

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